THE GREAT BOREDOM

OF LOYALTY PROGRAMS

AUTHOR: WEB FUTURIST
CLASSIFICATION: MANIFESTO / EXTENDED
VERSION DATE: DEC 6, 2025

Most hospitality loyalty systems are not evil. They are just unbearably boring. They are optimized, efficient, automated - and almost completely devoid of soul. If we want to move beyond transactional fatigue, we have to admit that the current model is fundamentally uninteresting and start treating loyalty as a medium for ideas, not just discounts.

I. WHAT "THE GREAT BOREDOM" REALLY IS

When I say “The Great Boredom”, I don’t mean bad technology or lack of features. In fact, today's loyalty stacks are extremely feature-rich: dynamic pricing, tier multipliers, partner earning, bonus campaigns, apps, AI recommendations - everything.

The boredom comes from something deeper: almost every system is built on the same unspoken equation: more money in → more points out → more discounts later. Change the colors, the logo, the airline or hotel flag - the underlying logic stays identical.

To a spreadsheet, this is elegant. To a human, this is dead air.

HOW GUESTS EXPERIENCE THE BOREDOM

The result is a paradox: brands invest millions into “loyalty”, but what they often buy is passive, numerical compliance - not active, emotional loyalty.

II. WHY POINTS AREN’T THE ENEMY (BUT DESIGN IS)

It’s easy to blame points as a mechanic. But points are just units of potential - like pixels for an artist or notes for a composer.

The real problem is that we have used them almost exclusively in one dimension: accumulate → spend → repeat. No identity, no philosophy, no playfulness, no contradiction.

COMMON FAILURE PATTERNS

The Great Boredom is not a bug - it is the natural outcome of optimizing loyalty only for finance and retention dashboards, never for meaning.

III. HOW BRANDS TRAINED GUESTS TO STOP CARING

Over decades, large programs trained a generation of guests to think about loyalty like this: “If I collect enough, I might get a free night or a flight - if they don’t devalue it first.”

1. POINT INFLATION AS STANDARD PRACTICE

Every few years, many programs quietly increase the number of points required for a free night, or switch to fully dynamic redemption tied to cash price. Mathematically understandable. Emotionally, it feels like:

2. 90% OF USERS NEVER REACH MEANINGFUL STATUS

Most programs are pyramids. The top 1-5% are showered with lounges, upgrades and late check-outs. Everyone else gets:

This doesn’t build loyalty. It builds quiet resentment and resignation.

3. LOYALTY AS ADMIN WORK

Many guests now experience loyalty as unpaid admin work:

When the cognitive load of managing loyalty outweighs the joy of receiving it, loyalty becomes a chore - not a gift.

“The Great Boredom is not when a program stops rewarding you. It’s when you stop expecting it to surprise you.”

IV. WHY “LOYALTY 3.0” DIDN’T SAVE US

In slide decks and conference panels we hear: “Loyalty 3.0 - AI, blockchain, hyper-personalization, real-time engagement.”

These are powerful tools. But in most real implementations they are used to:

It is the same boredom, delivered faster and with better dashboards.

AI WITH NO IMAGINATION

AI is mostly used to:

Very little of it is used to create new forms of **feeling** - surreal memories, playful interactions, poetic glitches in an otherwise predictable stay.

BLOCKCHAIN WITH NO PURPOSE

Plenty of “loyalty tokens” are simply:

Blockchain without narrative is just an expensive database.

V. LO-FI LOYALTY: A DIFFERENT STARTING POINT

LOYAL.WTF starts from a different assumption:

Loyalty is not about efficiency of rewards. Loyalty is about the stories people tell after they leave.

Instead of asking: “How do we get guests to come back 3.2 times per year?” we ask: “What is the strangest, most human thing we could let them do with their points?”

FROM FUNCTIONAL TO CONCEPTUAL VALUE

Functional value: “1000 points = 10 € discount.”

Conceptual value:

To a CFO, those look irrational. To a guest, they are unforgettable.

VI. THREE PATTERNS TO ESCAPE THE GREAT BOREDOM

To move out of the boredom zone, loyalty systems need at least one of these qualities:

1. ASYMMETRY (IT’S NOT ABOUT YOU)

Today, almost all loyalty is self-directed: you earn for yourself, you redeem for yourself.

Asymmetry flips this:

The story is no longer “I got a free night”. It becomes “I used my loyalty to do something weirdly kind.”

2. NARRATIVE (YOU ARE A CHARACTER, NOT A ROW)

Points should not just accumulate. They should tell a story:

Even a simple title or badge can begin to shift loyalty from admin to identity.

3. SURPRISE (SOMETHING EXCEL CAN’T FORECAST)

A loyalty system that never surprises is just a slow refund engine.

Surprise doesn’t mean chaos - it can be:

The more a loyalty system feels like a living world, not a static chart, the less likely it is to fall back into The Great Boredom.

“The opposite of boredom is not entertainment. The opposite of boredom is meaningful, memorable strangeness.”

VII. WHAT LOYAL.WTF IS (AND ISN’T)

LOYAL.WTF is a concept lab, not a product yet. It exists to explore, document, and prototype surreal loyalty mechanics that most brands would never dare to test internally.

Right now, that means:

In the future:

The lab stage is where we break things safely. The collaboration stage is where we turn the best ideas into living systems.

"Fortune favors the weird. The safe path is the path to invisibility."